Instead hitting confirm button twice, press once and move the cursor to another char. Speaking of Weapons, never use Edgar's Fight command in the WoBor heck, never use it unless he's equipped with Lightbringer or Fight happens to be labeled "Jump." On the floating Continent, do NOT leave without waiting for Shadow. Every monster has his own 'Metamorphose success change' bit. This also applies to getting the Chain Saw in Zozo. A character covering for an ally with the Cover Materia still takes half damage from attacks even if covering for an ally who is in the front row. Locke is needed to get Ultima and/or Lightbringer (at least, prior to the final battle, where Gogo and Shadow can be used as substitutes), unless you like wasting time getting Terra to level 99 (at which point, its useless.) Though potentially there are three or more rows, all enemies bar those in the front row take equal damage as back row enemies. Now enter the castle. If it was on Terra for the Lethe River, then be sure to remove it form her before doing Lockes scenario! Ultima Weapon now acts like a normal 255 Power Sword, for example, same with Valiant Knife acting like a normal 159 Attack weapon. This seems really over powered, since none of the characters I have so far actually use the fight command, unless their out of MP or something. 2 Reply More posts you may like r/BaldursGate3 Join There you go, if you don't think those odds are too bad, go nuts, kiddos. Shove Mog in the Back Row, and give him Dragoon Boots. . At this point, I think its pretty clear that until somewhere in the World of Ruin, Edgar's strategy should consist of "Spam Drill, Chain Saw, and Flash" for his most effective use in general. When you get to South Figaro, be sure to buy one extra Heavy Shield, If you can pull it off, try to steal that Kazekiri from Number 128 on the mine cart ride; if you miss it, you'll be left with only one Kazekiri from the Sealed Cave until the Soul shrine, which kind of hurts his use (he'd like to Genji Glove Kazekiris for, say, IAF Sequence.). Give her the Swordbreaker, the evasion boost will benefit her better than anything else, for the most part, barring maybe that Angel Brush's Magic Power. In the end? Contents Psycho Cyan Glitch! I dont just mean Teach her Ultima!, I mean just give her some late game spell(s) so that her damage is kept up to par. If you want to Genji Glove it, and only have one, I recommend using Organyx, Man Eater, or Gladius/Excalibur/Holy Lance, depending on enemy. Speaking of which, for the Sealed Cave, Mog's best option is likely Water Harmony. Cyan's skill set is learned through levels. I think it should be obvious by now, especially with his ability to equip the Morning Star, Strago should go into the back row. Oh, that's no funwait, right, who said anything about writing a FAQ was fun? "Darkness is coming. Sabin's Blitzes are all gained at different levels, except Bum Rush, which can be gained in an optional plot sequence. In most versions, characters in the back row can only be hit by magic and bow attacks, and can only attack with bows and magic themselves. FF6Tools handles automatic data relocation and ROM expansion, allowing most data can be expanded beyond its original range within the ROM as needed. Sad but true. . Meaningless? With Rippler, he can nab Trance, Interceptor, Rage, among other things if used in odd ball fashions (used on an enemy who just ripplered a different character, in conjunction with Confuse, what have you) Yes, you can see Strago suddenly undergo a sex change and look exactly like Esper Terra. To change who appears in world map, the procedure is almost the same. Information about each character, suggested party setups, end-game equipment, and character strategies throughout the game. In both the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, the Machines equipment set uses Chainsaw, Drill, and Auto Crossbow as the hand, head, and body armor; Machine Gun is the weapon for this set in Dissidia Final Fantasy, but Air Anchor replaces it in Dissidia 012. This game does not have a row mechanic for party members, but it does for certain enemies. This is still kind of time consuming, but its much cheaper (expenses wise) than Falchions (and stronger to boot), and somewhat faster than hording Impartisans, call it the balance of the two. FF6 is one of the easy ones I'd say. Master's Scroll halves ALL physical damage a character has, including stuff it doesn't effect directly. The enemy ability R. Polarity switches a player's row. But, the Paladin's Shield also teaches Ultima, and technically the Magicite Shard item also may summon Ragnarok to do the same job. I mean, it doesn't totally negate damage, and even then, it's only physical defense that goes up when they're in the back row. A player character can either fight in the front row or the back row. All rights reserved. Setzer brings a mix of physical and magical prowess to the party, leaning more to the former. Characters retain their assigned rows even when not in the current party. 2) You can place characters that are geared towards magic attacks or summons instead of regular attacks in the back row to take less damage. This means that if you want everything, you must use Mog at least at some point regardless. He'll counter any physical, be it yours or the enemies, by attacking a limitless amount of times. The Tools command may also be used by the . This means you won't have to worry about him screwing up set ups that are reliant on relics. Change), Change, Swap Rows, Rear, or Front, is a recurring term and battle command in the Final Fantasy series. I'm suppose tell you what KIND of espers? Unlike most character configuration changes, character row may be changed even while in a dungeon. However, due to that strong weapon mentioned above, it might not be a bad idea to give Sabin a Black Belt; he probably makes most use out of it compared to other characters, sans maybe Cyan with Kazekiri or Locke with Hawk Eyes. Fighting in the front row allows characters to deal regular damage to enemies, but in turn receive regular damage from enemies as well. There are two uses the Metamorphose can have for you. Strago should be using the Mythril Rod for the WoB, due to its Magic Power increase, he doesn't have much use for anything else otherwise. Press J to jump to the feed. If you, on the other hand, want little fuss but do want the best weapon in the game, take the sword. Attack Power is 191, is unblockable, ignores defense. I will put Locke, Terra, and Celes in the back row if theyre equipped with certain weapons, but most of the time I keep my characters in the front row. Tools can be sold, and re-obtained by the player later. A Gigas Glove or Hyper Wrist would be advisable too, given you start having enough of those to go around. Also, I seem to recall that the game doesn't make the check to steal 4x, its actually only once, and the game just reiterates the steal message multiple times. So a level 40 Relm will have about 80% success rate on a level 50 enemy. Unlike Final Fantasy V, you'll find no bells or whips in this game. ), then Party Formation (, pti hensei?). This item will only be visible in searches to you, your friends, and admins. The young Cloud appearing in the Nibelheim flashback is also in the back row. In these battles, the enemies in the back row are out of reach of melee attacks until all front row enemies have been defeated, at which point the party moves forward (so the formerly back row enemies are now in melee range). +5 to Magic Power and higher Magic Defense is a lot more useful than a minor defense boost from the Mythril Mail, especially considering Magic is going to be quite helpful in the next area. Typically, there are exceptions to the above rules. Like most characters, Gogo should be in the back row, especially since he should never be using his fight command, ever. The game's only naturally long range weapons are the rackets, but Amarant can also throw weapons. Celes, like Terra, naturally hits the MP Cap at level 99, so if you're a perfectionist in this regard, its worth noting Celes NEVER needs an Esper Boost in MP (and yes, her theoretical MP score WOULD be in the 4 digits as well). Ultros counters Terra's Fire with an . It will one hit kill whole groups of Corporals, which has the side effect of causing the Hunting Hound they sometimes come with to run. This is because you get a Crystal Mail in Daryl's Tomb anyway, which is superior; just keep Setzer with Gaia Gear or whatever he was using before the World's Collapse. She might require Front Row, unless its the IAF sequence though (where youre forced into Pincer Attacks, so Row is meaningless. Final Fantasy IV -Interlude- For Cyan's WoB armor, give him the Power Sash. ), Start teaching Relm offensive magic ASAP. This is purely a battle script thing for his boss form, and has no effect for the form that joins you at all. Otherwise, stick with the other high end spears. Rather than removing everyone's skill set but Magic, Mimic and Item, it removes everyone's skill set but Fight, Mimic and Item, but then turns Fight into Magic. Should you lack the Fixed Dice, and are using Setzer, Man Eater or Gladius should be his weapon of choice, if only for their defensive applications. This might sound odd, but when Shadow first joins, take off his armor, and give it to Sabin, and vice versa. If you did not recruit Sabin in the WoR, Edgars ending scene (which he shares with Sabin) will be changed to compensate for the lack of Sabin. That means if Metamorphose hits, you have a 25% chance of getting the item you want. if you are equipped with a lance, you do 2x damage with jump. Never misses unless the target has the Invisible status, not even Image or facing a, Uses 12 to 19 MP for automatic critical hits, +7 to every stat: Strength, Stamina, Speed, and Magic Power, Deals the same amount of damage from the Back Row. Controls actions are the same as those that the enemy can use when under Confusion/Coliseum. Giving him a Genji Glove and Master's Scroll with two Impartisan's and using Stray Cat. Unreliable, yes, but when he hits with El Nino, he hits HARD. Its really the only way he's going to do any sort of damage throughout the next few sections of the game. GENERAL MOGHAN! Effectively, the Rate of success is Relms Level in relation to her enemies. The castle is at the center of the desert area. The characters in the front will be attacked first and more often, so keeping weak characters behind where they will be protected. If an enemy in row 1 resides in a column that an enemy in row 2 also resides in, then the enemy in row 2 cannot be targeted by a short-range attack. Does it matter? Betting a Fuma Shuriken yields a Pinwheel, for beating up a fairly easy enemy in Chaos Dragon. Row Change may be accessed by choosing Party (, pti? Similarly, when you get the Dueling Mask, that should be a staple on Gau. Also, in general, I recommend against buying Crystal Mails, as they're a negligible improvement over the Diamond Armor, yet you're shelling out a fair amount of cash for them. Early on, Hero's Ring is likely the best option (boosts Jump's damage, AND his dance's damage), later, better off with Dragon Horn, so his optimal damage (Jump) increases. Characters start in the front row when they first become available. The back row is the opposite, protecting your party from the brunt of the damage, but also decreasing their physical damage output. In Final Fantasy XV, Noctis, and Prompto can wield the Auto Crossbow, Bioblaster, Circular Saw, Drillbreaker, and Noiseblaster as secondary weapons. Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. The boss fight is against an octopus (Ultros). Death Tarot and Venom Darts have some applications with instant death (especially Venom Darts since their instant death is compatible with the Master's Scroll), but its probably just easier to cast Death or Banish or something. Don't even need to be 50's I'd say just teach everyone Ultima then start spaming. Its hard to evaluate ALL of them, though, I'll mention the "Throw Only" abilities, those being the Shurikens and the Scrolls. The Esper summon attack is pretty bad but does grant access to elusive items for the completionists out there. These abilities are all fired from the same large device. Characters in the back row will take less damage from physical attacks. Beyond 127, Strength will register but it isn't necessary, which is why most people stop at 127. First of all, switch Edgar by pressing 1-3 keys in order to receive a 50% discount on all the items in the shops. So here's a list of monsters that Being in the back row will make characters inflict less damage with melee weapons, but receive less damage from enemies as well. Party members have two rows, but enemies have no row mechanic (although Ozma will be "out of reach" without long range weapons unless the player completes the friendly monsters sidequest). Mog is required for getting Umaro. Basically, use a very specific Combination of moves in a fight, and now slots won't be rigged against you, ever. Final Fantasy VI Escaping Narshe. Just to clear an old rumor up, just in case. At least one character must be in the front row, and characters in the back row will automatically move to the front row at the end of the turn if all front-row characters have been knocked out. I suppose I can give a quick explanation on their algorithms though (these wont be EXACTLY how they work, but yield a good estimate. See that point regarding Edgar for that extra scene in Figaro? All trademarks are property of their respective owners in the US and other countries. The YAT-97 and YAT-99 are in the back row during their battles, while other enemies are in the front row. .what? There are eight tools in total. Shadow has a unique Relic (well, shares it with one person; that person should be obvious because they come EQUIPPED with it) in the Memento Ring, which is functionally identical to the Safety Bit. 3) You can place characters with a long-range attack in the back row as they will receive no reduction in damage . As long as Gogo can do 9999 dmg with phantom rush/ultima. If you're curious, Mog can actually max both evasion stats out as well, if you don't mind using both Merit Award and Paladin's Shield. Final Fantasy VI Weapons. The first is the obvious Dragon's Den distinction; Terra gets Apocalypse, Celes gets Save the Queen. This functions works the same as in the original game. It refers to a unit's position in battle, which affects overall performance. Set 1 50% of the time. It is only visible to you. If you don't have enough Green Berets for the Narshe battle sequence (this depends on how many Satellites you fought on the Veldt), get a Magus Hat for Celes too. Pity they don't give him his brother's discount. This is why combos like Stop/Metamorphose or even Vanish/Metamorphose don't guarantee a hit, though you might expect them to do just that. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. By having more characters in the back row, the character(s) in the front row will be attacked more frequently. No, not really, but there are perfectionists out there. Its the best character guide Ive ever seen for FFVI! Just a random piece of useless info! Something to take advantage of when you want normal store-bought items (like Hi Potions and such) which can be bought anywhere. Enter the location. If I were you, I'd watch my princely finally completed a life goal (25 years later)! In the original Japanese version of Final Fantasy VI, through a bug it was possible to equip any item as a helmet. Similarly, that Tabby Suit you got from the mountain should go to him; slightly worse defensively than the Chocobo Suit or Gaia Gear, but the Magic Power boost is worth it, and unlike Relm, he doesnt have access to the White Dress, so its the best hell get. 25% chance of inflicting. Shadow does not have interceptor on the FC. Even if you don't mind using the Angel Brush as a supplement, you get that late even by Dragon's Den standards, you'll want that second one. If you leave, something will happen and he'll be gone for good. This is most likely a bug. I have the impression that most characters don't really need to be in the front row to do their standard damage. Tools are found as weapons throughout the game, and as long as a tool exists in the player's inventory, it can be used against enemies. When this occurs, characters in the front row are placed in the back row and characters in the back row are placed in the front row. all of setzer's weapons are long range as well as: wing edge, sniper, rising sun, boomerang, flail, morning star, hawkeye, and full moon. That said, Final Fantasy VI has a wide collection of typical fantasy armament, with some fanciful selections like Setzer's gambler weapons and Relm's brushes. An old man standing on the road below the house will tell you to take as much of the treasure as you like. Keep Gau's at least somewhat up to date. ), players may change row out of battle but not in battle. Not entirely Relm related, but sort of worth noting. Assigns a random elemental weakness to one opponent. Attack Power is 252, is unblockable, ignores defense. Strago can actually get some obscure status' easier than others! The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the Save Terra sequence, with Celes, so it just uses the character in that slot. Well, obviously, with Espers! Don't bother buying an extra Diamond Armor for Setzer when he first joins, assuming you already have one on Celes and Edgar. Sabins section could use the addition of the blitz button combos. His Blizzara STINGS like nothing else at the moment, so having Runic there is quite helpful, along with stopping annoyances such as Confuse or Drain. FF6 is one of the easy ones I'd say. Sequel to The Bourne Identity trilogy I pose unto you a conundrum. All trademarks are property of their respective owners in the US and other countries. This was believed to be the case because Umaro would use a Green Cherry in his boss form to trigger a power up mid fight. So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. Zozo is not a place to take lightly, and you don't want to suddenly have Shadow leave you there midway, even if he is pretty good there. The Swap Rows returns as a command and it functions the same way. Do NOT buy Shadow when you get the chance in Kohlingen. We don't want Edgar falling behind now do we? In the end, you end up with characters that both do 9999 damage with Ultima despite Terra's higher magic, but Celes takes hits far better. Basically, this makes Cyan attack an unlimited amount of times due to some combination of glitches; before you say anything, people tend to throw this out for Cyan's worth cause its no better than abusing that old Vanish/Doom glitch. This is handy as Safety Bits aren't the easiest things to come across, so an advantage to using Shadow is sort of like adding an extra Safety Bit to your options, which is never a bad thing. Before that second Magus Rod? Sure, but it might matter for you perfectionists out there. RPGClassics.com - Providing RPG info on all your favorite games with a sprinkling of personality Sabin can kill Vargas before the tutorial. Strago - Lore Information/Analysis - Part 1, Strago's Lores are all gotten from monsters, besides the initial 3 he, Strago - Lore Information/Analysis - Part 2. He is the first playable Gambler in the series, and his attacks and abilities have a strong element of chance. That raises his chances of using actually good moves, and boosts protection against two elements. All of Edgars Tools are long range as are all of Setzers unique weapons, and both Strato and Relm are Magic-focused. This is best for characters with low HP and Defense, like White Mages or Summoners. The member in the first position receives 1/2 of attacks, the member in the second position receives 1/4 of attacks, and the members in the third and fourth positions receive 1/8 of attacks. The enemy ability Magnet reverses the party's rows. Terra is one of the easiest characters to get back in the World of Ruins. This all applies to Locke as well, of course, but its probably just easier to give him a Thiefs Bracer and use Steal outright, though Thiefs Knife + Black Belt combo would give him an extra random chance to Steal each turn, while still keeping that Thiefs Bracer so that might not be a bad idea, if stealing is your thing. As a Reminder, Strago can STILL learn things if he is dead. In Final Fantasy Pixel Remaster however, rows function similarly to the rest of the series: melee attacks that come from or target a character in the back row or a monster not in the front two rows will work, dealing half damage. Sure, its only one more line, but still. In fact, having her cast Cure on the entire team, then using a Sleep Bag on her is just as effective as using a Tent. You need to sign in or create an account to do that. For some reason my Gogo has 999mp at level 99. Plus it saves money. Shields, Light armor, Heavy armor, Hats, Helmets Ultimate weapon Final Trump Setzer is a playable party member in Final Fantasy VI. Its one of Celes big selling points (much like Terras), and can be gotten incredibly early. Both Ragnarok AND the Paladin's Shield require Locke to obtain. For Helmettough call, you might want Green Beret for overall defenses, Priest's Miter for that quick boost to MP, or Magus Hat for that boost to Magic Power, its your call. Usually, only attacks dealt with the Attack command are affected by being in the back row, but the characters' special commands, such as Sabin's Blitz and Edgar's Tools commands, are unaffected. Speaking of Armors, Minerva Bustier all the way once thats available. Crediting you, and pointing out there may some be some differences as this was for this version? Create an account to follow your favorite communities and start taking part in conversations. Head directly south from Narshe until spotting woods, then make a turn southwest to reach the desert area. Battles that are Side Attacks have no rows. If there is anything odd about a weapon that isn't stat related or a random spell casting, Mug removes it. Ah yes, remember when VII turned into resident evil out FF8 Remake fan concept by @ff_collections, What is she playing? Morning Star doesn't hurt if you want to keep her in the back row and use her as a fighter, just be sure to give her Genji Glove. Gogo *CANNOT* uncurse the Cursed Shield. Getting all the Tools in the discontinued 2014 version yields the Mech Mania achievement. Warrior and Monk are in the front row, while Black Mage and White Mage are in the back. Better off just sticking to Thief's Bracers for raising steal odds. As a result, all Berserk does is increase his damage of his basic physical (and possibly Storm) by 50% (Tackle and Character Toss ignore defense, so they ignore this bonus.) The Row command is also found by pressing on the character's battle command window. Obviously, if taken down the mage route, Terra should be learning strong spells. In the WoR, Shadow can get a plethora of nice elemental weapons to throw at enemies, and abuse just about any weakness in the game (besides Wind, which I said earlier, requires Sakuras.) random encounter in the game has an immediate 50% chance of falling without If its not obvious, it should be. This game was the first to introduce back attacks. Sword versus Esper debating time. Relm can help a lot when it comes to teaching Lores, thanks to Sketch and Control, so its not a bad idea to bring Relm with you when you go Lore hunting. Only time you should be using Gungnir is if you need a magic boost on Mog. See one of the later points for how this works. Common knowledge by now, but if you have Edgar sleep at Figaro with Sabin in your team, you can trigger a scene with both characters explaining their past, and the usual resolve happens. Is unblockable. So don't start getting annoyed when Strago gets killed midway in the fight, if he's seen the Lore, he'll learn it. Go with the Esper, since that'll only mean you'll have to fight through the final dungeon one more time to get a Ragnarok sword in addition to your Esper. I believe the easiest unrigging method is just use an Echo Herb. This man has it all a submersible castle, a wonderful brother, and no, seriously, a submersible castle. In Dragon's Den, unless the weapon being replaced is named Lightbringer, I highly recommend you give Celes Save the Queen. From the late 50's levels onward (considering you leveled your magics/espers and have decent gear) you destroy EVERYTHING (final boss included). Damage is what he has, and this raises that, you should have him with one on at most parts, at least any point after the Narshe Battle Sequence (he can get away without ones before then, since enemies tend to die to Aura Cannons anyway.). don't answer that. Edgar's other appearances throughout the series normally depict him using his Tools abilities. For Magic, the game will stop registering anything past 127 and set the limit to 127. In some battles the Change command to change row is grayed out. Totally worth it!! Tabby Suit is best balance between Defenses and stat boosts, Gaia Gear gives best defensive boosts, while White Dress is likely most useful if you want offenses. Character Toss is SUPPOSE to do extra damage when Mog is thrown, however, due to an oversight in programming, where the boost was done like any other Multiplier instead of a unique method, this is ignored as Character Toss ignores defense, so its meaningless. Or rather, unrig the slots that are rigged against you. It's also around this time that you should start deciding whether you want Terra to be a Mage or a Fighter, and try to raise her appropriate stat accordingly. Getting a decent stock of these never hurts. Current features include a map editor, event editor, battle and monster editor, and attack animation editor. There'll be a sparkling hand. The Heavy Armor and Fidor won't die, but they still take good damage, and typically aren't threatening by themselves anyway (especially if you were smart and paired Edgar with either Terra or Celes, for healing support.). Tools can be sold and re-obtained later. All rights reserved. Party members in the front row will take more damage, but they will also be able to deal more damage. Barret, Red XIII, Yuffie, and Vincent have long range weapons, and all characters can equip the Long Range Materia to deal ranged attacks. A friend said that in the first original game, having a character at in the first slot would make them a target 50% of the time, while in the third game the enemies scan the front row first and that's what matters (more so than being at the top or bottom). Though, honestly, with that 255 Defense score, something tells me Mog won't care about physical evade much. This item has been removed from the community because it violates Steam Community & Content Guidelines. That relic should be somewhat a staple on Mog. Avoid if possible. He will be able to do 8 Cat Scratches in a row so even though the Impartisan lowers his Strength, Cat Scratch will boost his Attack Power so much that it won't matter, and he'll do the Attack 8 times, as I said. Name. Here known as Row Change (, tairetsu henkou? The game will give the same dialogue if he's in your team, but the discount won't occur (maybe cause they have less respect for him following the orders of someone else? There's no reason to keep him in the front row, as Tools, Jump AND Lightbringer all ignore the back row. You can help the Final Fantasy Wiki by. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. Also common knowledge, but should be pointed out. Not to mention early game Edgar is sufficient enough for offense. If the Beret is equipped on Relm, the Sketch Rate is increased by about 33%; in the above example, Sketch would now have a 120% Hit Rate (it will never fail.) Keep Mog with a Holy Lance (which you should try to get ASAP) or Radiant Lance at all times. Setzer's slots are all based on what you get. Get the Minerva Bustier ASAP. The enemy ability Electromag switches the party's current row. Right now its really hard though without it, I couldn't beat Ultros without it (he kept one shooting terra and the guy you need to protect). When Edgar first joins, give his Mythril Blade to Locke. Attack Power is 125, is unblockable, ignores Split Damage. ), When Relm first joins, give her an elemental Rod (doesn't matter which one, as long as its not Poison) Since she knows no magic at the time, she has no use for the Mythril Rod, and the average damage from an Elemental Rod is considerably better than her damage from the Morning Star, especially if she can hit a weakness. Final Fantasy IV: The Complete Collection, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: Echoes of Time. Do not forget that Gogo can Steal, much like Locke, so if you ever want a specific item, or have kleptomania tendencies, Gogo is a good idea to bring along, be it alongside Locke or in place of him. Well, seeing as Sabin is the other element required for that, I think it belongs in this section or something, so yeah, you need Sabin to trigger it. Remember that Shadow CAN be turned into a makeshift Thief with the Thiefs Knife, due to its random Mug aspect.
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